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Journal Papers

Feasibility, Usability, and … University Students: A Pilot Study. Under reviewing

Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. R Shi, H-N Liang, Y Wu, D Yu, and W Xu. Proc. ACM Comput. Graph. Interact. 2021

Health benefits of digital videogames for the aging population: a systematic review. W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue. Games for Health. 2020

Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames. W Xu, HN Liang, Z Zhang, N Baghaei. Games for Health. 2020

Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation. W Xu, HN Liang, Q He, X Li, K Yu, Y Chen. JMIR serious games. 2020

RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions. W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro. IEEE TVCG. 2019

An Investigation of Micro-and Macro-Interaction for 3D Manipulation using Dual-Hand Controller in Virtual Reality Environments. D Yu, J Zhu, W Xu, HN Liang, C Fleming, Y Yue. International Journal of Design, Analysis & Tools for Integrated Circui. 2018

PizzaText: text entry for virtual reality systems using dual thumbsticks. D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang. IEEE TVCG. 2018

Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives. D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue. Computer Animation & Virtual Worlds. 2018

Conference Papers

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. W Xu, HN Liang, K Yu, N Baghaei. ACM CHI’21

Exploration of Hands-free Text Entry Techniques For Virtual Reality. X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan. IEEE ISMAR’20

Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. W Xu, HN Liang, Y Chen, X Li, K Yu. IEEE VR’20

Pointing and selection methods for text entry in augmented reality head mounted displays. W Xu, HN Liang, A He, Z Wang. IEEE ISMAR’19

Depthmove: Leveraging head motions in the depth dimension to interact with virtual reality head-worn displays. D Yu, HN Liang, X Lu, T Zhang, W Xu. IEEE ISMAR’19

Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality. W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming. Chinese CHI’19

DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. W Xu, HN Liang, Y Zhao, D Yu, D Monteiro. ACM CHI’19

Directional Motion-based Interfaces for Virtual and Augmented Reality Head-mounted Displays. W Xu, H Liang, Y Yue. 2018 International Computers, Signals and Systems Conference

Posters/Extended Abstracts

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, M Billinghurst, R Porter. ACM EICS’21

Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players’ Psychophysiological Data during Gameplay. J Wang, HN Liang, D Monteiro, W Xu, H Chen, Q Chen. IEEE ISMAR’20

VirusBoxing: A HIIT-based VR Boxing Game. W Xu, HN Liang, X Ma, X Li. CHI PLAY’20

DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. X Lu, D Yu, HN Liang, X Feng, W Xu. IEEE VR’19

DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. D Yu, HN Liang, T Zhang, W Xu. IEEE VR’19

Book Chapter

BlockTower: A Multi-player Cross-Platform Competitive Social Game. R Zheng, HN Liang, R Xie, F Lu, Y Shi, W Xu, K Papangelis. VR, Simulations and Serious Games for Education.